Samples to demonstrate use of the WebXR Device API
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Updated
Jan 9, 2026 - HTML
WebXR comprises a group of standards (most notably the WebXR Device API) that allow browsers to communicate with augmented reality and virtual reality devices, enabling developers to create immersive experiences that can be accessed on the web.
Samples to demonstrate use of the WebXR Device API
Your guide to Virtual Reality in the browser.
A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)
Repository for the <model> tag. Feature leads: Brandel Zachernuk and Laszlo Gombos
Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki
A-Frame hit-testing example
For work toward a feature in WebXR to geo-align coordinate systems. Feature lead: Blair MacIntyre
WebXR app that allows you to draw/trace in Mixed Reality (Passthrough)
Multiplayer virtual reality worlds of the Internet Archive in SF
With your Acer Windows Mixed Reality Headset, you can experience VR in Chrome browser just by clicking a link.
Web Augement Reality with Aframe.js and AR.js. With image Tracking to show 3D Voxel object.
Add 3D Obejct to 360 Degree Image with Aframe, WebVR, Virtual Reality.
Small VR heart-collecting game for Valentines, live-coding during a IoT Makers meetup using A-Frame
A-Frame Component. Add ability to open page url in iframe, with switching view context, without page reload.
Using HTML/CSS to bring elements outside the window in Immersive Web browsers. Feature leads: Dean Jackson and Ada Rose Cannon
Created by Immersive Web Working Group