Experimental projects for learning the Godot engine
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Updated
Oct 28, 2021 - GDScript
Experimental projects for learning the Godot engine
Custom kinematic character controller with step functionality, for Godot.
Stair-stepping enabled CharacterBody3D for Godot 4. GDScript version.
A controller for 3D characters. Can be used for first person or third person as well as NPCs.
Slightly unorthodox way to build a RigidBody3D based character controller in Godot 4.4, based on having 2 rigidbodies with 2 different mateirals PinJoint3D'd together. This isn't the most optimal aproach specially for many characters in scene, but it allows for different simplified body part frictions.
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