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Description
Hi,
I’m using MapLibre GL JS v5.15.0 inside a Flutter WebView environment. In some cases I’m seeing a rendering artifact on the border between a loaded terrain tile and a not-yet-loaded tile - only when the map is tilted..
Problem description
At the boundary between tiles, when the neighboring tile is not loaded yet, a visible vertical “wall” / border appears — as if the last row of pixels is extruded downwards to zero elevation. This artifact occurs when pitch != 0. It looks like a rendering glitch.
Once the missing tile is loaded, the wall disappears.
Screenshot example:

Steps to Trigger Behavior
- Tilt the map
- Pan the map toward an area where neighboring tiles are not yet loaded.
- Observe the vertical “edge wall” at the tile boundary.
Expected behavior
If a neighboring tile is not yet available, the map should ideally keep the previous geometry/height
instead of rendering a vertical drop-off
Question
Is there any way to disable this “edge wall” effect?
Any hints would be greatly appreciated. Thanks in advance!