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Rust Multiplayer Game

One day I will create my own game. Maybe this time!

Architecture

Concepts:

  • Account - username, password, multiple characters
  • Character - thing user move around in game world
  • Game client consists of:
    • creating user account
    • logging into user account, retrieving characters list
    • managing characters
    • logging in to world with selected character

Workspace crates idea:

  • accounts_manager - server (Axum, accounts storage) binary + client library, testable as client-server
  • game_server - server (TCP, keep characters) binary + client library, testable as client-server
  • game_client - client (GUI) binary, uses accounts_manager lib, and game_server lib

What this game should look like?

General concepts:

  • Tibia features:
    • graphics: 2D X/Y aligned, fake Z depth,
    • retro graphics
    • tile snapped
    • rare loot
    • tresure chests
    • items tossing on floor
  • Runescape:
    • crafting
    • resources gathering
    • grinding resources
    • resource, production, banking, trading areas
    • fixed inventory, maybe slight variation - bottleneck
  • WoW:
    • Money system
    • Resource sourceses renewable with longer intervals
  • Added:
    • small combat, maybe only hunting
    • crafting grindig less devastating,
    • quests, dungeons

To consider:

  • food needed?
  • is dungeon combat based to get some resources?
  • dungeon as crafting challenge, example: gather some dungeon specific resources, craft some parts. Shipyard dungeon - gather wood, create wooden planks, repair the deck. Workshop dungeon: gather waste metal, craft cogs, repar machine. Mybe some puzzle to solve to add hardness.

Techs:

  • multiplayer - why? Good separation of logic, character || client, graphics
  • web cleint via browser - why? Easy access, but not sure if mobile friendly, rather mouse + keybord dedicated.
  • macroquad

Plans

Roadmap:

  • Client entry page with Wasm and basic GUI elements lib

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